Productivity in software development is typically tricky to measure. Is it how fast your team are doing something? It has been proven time and again that lines of code is a poor measure; are the number of modules an indicator? The degree of module reuse within a project, or from previous projects?
Ah, the eternal debate: Agile vs Waterfall, Waterfall vs Agile. When dipping your toes into custom software development you’ll encounter these two terms. They are software development life-cycle models that outline how a project is to be completed.
Fixed price contracts can be rather tricky in a Scrum environment. Classic software development and Agile software development are very different from one another, and things that work in one environment don’t necessarily work in another.