Oct 28, 2019

Offshore, Nearshore, Onshore. What’s the difference?

If you’re rubbing shoulders with software developers or even if you’re fresh in the industry, there’s a good chance you’ve heard the terms offshore, onshore, and nearshore software development thrown around. But what exactly does it mean and what’s the difference?

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Oct 20, 2019

Measuring Productivity Of Your Software Development Team With Agile Metrics

Productivity in software development is typically tricky to measure. Is it how fast your team are doing something? It has been proven time and again that lines of code is a poor measure; are the number of modules an indicator? The degree of module reuse within a project, or from previous projects?

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Oct 06, 2019

Why Do Companies Outsource?

As an entrepreneur, you know it’s in your best interest to find new ways to do things in a cost-effective, faster and more productive way. Fortunately, in today’s digital era, new technologies allow professionals to do their job online from anywhere in the world.

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Aug 26, 2019

What is Minimal Viable Product (MVP)?

MVP isn’t just an acronym for Most Valuable Player. It’s also a term used often in the software world: Minimum Viable Product. What is an MVP? Well, in a nutshell, it’s the bare bones piece of software that fits its essential purpose. For example, for a music player app, a screen with a big fat play button that plays all the songs in your Music folder. It’s a starter software to the bigger picture!

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Jun 23, 2019

How Much Does It Cost To Make An App?

Oh wow, here we go… How long is a piece of string? Apps can cost anywhere from under a hundred dollars/pounds/euros to make to over hundreds of thousands! The size, all the “moving parts”, and graphic design of your app are all important elements that help guide putting a dollar figure on your app.

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Jun 10, 2019

How To Use Personas To Build A Great User Experience

When building a new digital product or updating current systems, be it a website or an app, you want to ensure that your product is something that your users actually want to use – not a painful experience.

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