Not all software houses work the same way. The processes, tools, and workflows that go on behind the scenes can vary wildly - and a lot of that comes down to the software development methodology they practice. Agile, Waterfall, Spotify - they’re all different ways of working to build a piece of software, each with its own pros and cons, as well as best-fit projects.
If you’re rubbing shoulders with software developers or even if you’re fresh in the industry, there’s a good chance you’ve heard the terms offshore, onshore, and nearshore software development thrown around. But what exactly does it mean and what’s the difference?
Productivity in software development is typically tricky to measure. Is it how fast your team are doing something? It has been proven time and again that lines of code is a poor measure; are the number of modules an indicator? The degree of module reuse within a project, or from previous projects?
As an entrepreneur, you know it’s in your best interest to find new ways to do things in a cost-effective, faster and more productive way. Fortunately, in today’s digital era, new technologies allow professionals to do their job online from anywhere in the world.
MVP isn’t just an acronym for Most Valuable Player. It’s also a term used often in the software world: Minimum Viable Product. What is an MVP? Well, in a nutshell, it’s the bare bones piece of software that fits its essential purpose. For example, for a music player app, a screen with a big fat play button that plays all the songs in your Music folder. It’s a starter software to the bigger picture!
Oh wow, here we go… How long is a piece of string? Apps can cost anywhere from under a hundred dollars/pounds/euros to make to over hundreds of thousands! The size, all the “moving parts”, and graphic design of your app are all important elements that help guide putting a dollar figure on your app.
Fixed price contracts can be rather tricky in a Scrum environment. Classic software development and Agile software development are very different from one another, and things that work in one environment don’t necessarily work in another.